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Skyrim alternate start vanilla
Skyrim alternate start vanilla






Then you'll need to patch quests/nfig, dungeon_nfig, instance_nfig, and universe_nfig to invoke your intro missions for your species.Īs far as I can tell, while the game allows you to set per-species intro missions, it assumes one single intro cinematic to start all new characters (the "wake up" cinematic in vanilla). questtemplate file, and a mission stagehand (.stagehand file and a. json file containing a Tiled map), a quest script (.lua), a. Minimally, you'll have to define a dungeon mission (a. It should make a reasonable tutorial for you to use to create unique intro missions for modded species. This implements new origin missions for the non-human vanilla species. It's called GenerateFNISforUsers.exe If you have the fnis.esp file, there should be a tools subdirectory in the Data directory.Have a look at the code for my "Origins of Species" mod: And how can I know if I don't have a patch for LAL if LOOt is not telling me that through warnings or errors?īy installed, I'm guessing you mean you load fnis.esp? There is a utility file that isn't part of the load order. And I don't use Cutting Room Floor and Intresting NPC I only heard about. Seriously? FNIS is my first installed tool. Look for any additional files for the mods you're using related to Alternate Start on Nexus or where ever you downloaded the mod.

skyrim alternate start vanilla

The two mods I know of that have patches for Alternate Start are Cutting Room Floor and 3dnpc which is actually called Interesting NPCs. The other part of the problem may be related to a missing patch for Alternate Start.

skyrim alternate start vanilla

Anytime you add or remove a mod that adds animation, you need to run the utility. Read the docs on the mods for the correct version you need. You need a standalone utility file called FNIS. Originally posted by ralphtobybob:You added an animation mod and didn't follow the instructions.








Skyrim alternate start vanilla